using UnityEngine;

[System.SerializableAttribute]
public class C2DControlPoint
{
	public Vector3 m_Position = Vector3.zero;
 	public Vector3 m_Tangent1 = Vector3.zero;
 	public Vector3 m_Tangent2 = Vector3.zero;
 	public bool m_Curved = false;
	
	public C2DControlPoint()
	{
	}
	
	public C2DControlPoint( Vector3 pos, Vector3 tang1, Vector3 tang2 , bool curved )
	{
		m_Position = pos;
    	m_Tangent1 = tang1;
    	m_Tangent2 = tang2;
    	m_Curved = curved;
	}
}
